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Slayer

(image)

Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..

Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Cutthroat
Advances to: Executioner
Cost: 38
HP: 50
Movement: 4
XP: 83
Level: 2
Alignment: chaotic
IDMinotaur Slayer
Abilities: divine health
(image)kusarigama
blade
7 - 4
melee
(image)kusarigama
impact
8 - 2
ranged
slows
Resistances:
blade0%
pierce10%
impact10%
fire-10%
cold10%
arcane-30%
TerrainMovement CostDefense
Cave140%
Cave Wall9920%
Chasm9920%
Deep Water9910%
Forest150%
Grassland130%
Hills140%
Mountains150%
Mushroom Grove240%
Sand230%
Shallow Water320%
Snow220%
Swamp320%
Village150%